Half-Orc Witch and sister to M'waree


Female Half-Orc Witch 2
NN Medium Humanoid (Orc)
’’’Init ’’’+8; ’’’Senses ’’’Darkvision (60 feet); Perception 6
’’’AC ’’’13, touch 12, flat-footed 11:(
1 armor, 2 Dex)
’’’hp ’’’14 (2d6
’’’Fort ’’’+2, ’’’Ref ’’’+3, ’’’Will ’’’+7
’’’Spd ’’’30 ft.
’’’Melee ’’’Falchion 2 (2d41/18-20/x2) and
:Unarmed Strike 2 (1d31/20/x2)
’’’Special Attacks ’’’Evil Eye (DC 16)
’’’Witch Spells Known ‘’’(CL 2, 2 melee touch, 3 ranged touch):
1 (4/day) ‘’Cause Fear (DC 16), Sleep (DC 16), Burning Hands (DC 16), Ear-Piercing Scream (DC 16)’‘
0 (at will) ’’Detect Poison, Mending, Guidance, Spark (DC 15)‘’
’’’Str ’’’12, ‘’’ Dex ’’’14, ‘’’ Con ’’’12, ‘’’ Int ’’’20, ‘’’ Wis ’’’16, ‘’’ Cha ’’’13
’’’Base Atk ’’’+1; ’’’CMB ’’’+2; ’’’CMD ’’’14
’’’Feats ’’’Extra Hex
’’’Traits ’’’Adopted, Ekujae Reflexes, Jungle Guide (Sargava): Survival
’’’Skills ’’’Heal 7, Knowledge (Arcana) +9, Knowledge (Dungeoneering) +6, Knowledge (History) +9, Knowledge (Local) +6, Knowledge (Nature) +10, Knowledge (Planes) +10, Perception +6, Sense Motive +5, Spellcraft +10, Survival +8, Use Magic Device +6’’’ Modifiers ’’’Cavewight
’’’Languages ’’’Azlanti, Common, Draconic, Elven, Orc, Polyglot, Sylvan
’’’SQ ‘’’
4 to Initiative checks, Compass, Empathic Link with Familiar (Su), Healing (1d8+2) (Su), Share Spells with Familiar, Ward 2 (Su)
’’’Combat Gear ’’’Falchion; ’’’Other Gear ’’’Adventurer’s Sash (11 @ 9.5 lbs), Backpack (10 @ 17 lbs), Bedroll, Bracers of Armor, +1, Compass, Fishhook (2), Flint and steel, Mug/Tankard, clay, Pouch, belt (1 @ 0.96 lbs), Rations, trail (per day) (7), Rope, silk (50 ft.), Sewing needle, Spell component pouch, String (50’), Thread (50 ft.), Waterskin, Whetstone, Whistle, Signal
4 to Initiative checks’’’ You gain the Alertness feat while your familiar is within arm’s reach.
’’’Cavewight’’’ 1 Knowledge (dungeoneering) and Survival checks while underground.
’’’Compass’’’ +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
’’’Darkvision (60 feet)‘’’ You can see in the dark (black and white vision only).
’’’Empathic Link with Familiar (Su)‘’’ You have an empathic link with your Arcane Familiar.
’’’Evil Eye -2 (8 round(s)) (DC 16) (Su)‘’’ Inflict penalties with a glance.
’’’Healing (1d8
2) (Su)‘’’ Cure Light wounds at will (1/day/person).
’’’Jungle Guide (Sargava): Survival’’’ +1 trait bonus on Handle Animal checks, and a +1 trait bonus on Survival checks in jungle terrain. One of these skills is a class skill for you.
’’’Share Spells with Familiar’’’ The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar’s type (magical beast).
’’’Ward +2 (Su)‘’’ Target receives +2 AC and save bonus until they are hit or fail a saving throw.

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Was bought Up in the village of Tabis by M’waree’s mother and father after being found near the Fountain of Tabis aged about 5, wearing men’s clothes and carrying a compass engraved with an unusual symbol, arms around a compy.


Into the Mwangi Expanse, a Serpent Skull campaign. sanwah