Male Halfling Inquisitor 1
CN Small Humanoid (Halfling)
’’’Init ’’’+3; ’’’Senses ’’’Perception 8
’’’AC ’’’18, touch 14, flat-footed 15:(
4 armor, 3 Dex, +1 size)
’’’hp ’’’11 (1d8
3); Judgement of Sacred Healing 1
’’’Fort ’’’+6, ’’’Ref ’’’+4, ’’’Will ’’’+5
’’’Defensive Abilities ’’’Judgement of Sacred Protection 1; ’’’DR ’’’Judgement of Sacred Resiliency 1: Magic; ’’’Resist ’’’Judgement of Sacred Purity +1, Judgement of Sacred Resistance 2 (Fire)
’’’Spd ’’’20 ft.
’’’Melee ’’’Greatsword +3 (1d10
3/19-20/x2) and
:Unarmed Strike 3 (1d22/20/x2)
’’’Ranged ’’’Crossbow, Light 4 (1d6/19-20/x2)
’’’Special Attacks ’’’Judgement of Sacred Destruction +1, Judgement of Sacred Justice +1, Judgement of Sacred Piercing +1, Judgement of Sacred Smiting (Magic)
’’’Inquisitor Spells Known ‘’’(CL 1, +3 melee touch, +4 ranged touch):
1 (2/day) ‘’Divine Favor (DC 13), Comprehend Languages (DC 13)’‘
0 (at will) ’’Virtue, Create Water, Detect Magic, Light’’
’’’Str ’’’14, ‘’’ Dex ’’’16, ‘’’ Con ’’’16, ‘’’ Int ’’’12, ‘’’ Wis ’’’15, ‘’’ Cha ’’’14
’’’Base Atk ‘’’
0; ’’’CMB ’’’+1; ’’’CMD ’’’14
’’’Feats ’’’Persuasive
’’’Traits ’’’Bully, Courageous
’’’Skills ’’’Climb +6, Diplomacy +8, Escape Artist +1, Intimidate +10, Perception +8, Ride +1, Sense Motive +7, Stealth +9, Survival +6, Swim +4’’’ Modifiers ’’’Monster Lore
’’’Languages ’’’Common, Goblin, Halfling
’’’SQ ’’’Compass, Earplugs, Fearless, Hateful Retort (1/day) (Ex), Inquisitor Domain: Anger Inquisition, Judgement (1/day) (Su), Smoked Goggles
’’’Combat Gear ’’’Chain Shirt, Crossbow, Light, Greatsword; ’’’Other Gear ’’’Backpack (empty), Compass, Earplugs, Flint and steel, Manacles, Rations, trail (per day) (4), Smoked Goggles, Waterskin (2), Weapon Blanch, Silver (2)
’’’Compass’’’ +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
’’’Courageous’’’ +2 save vs. fear.
’’’Earplugs’’’ +2 save vs. hearing effects, -5 hearing-based Perception.
’’’Fearless’’’ +2 morale bonus vs Fear saves.
’’’Hateful Retort (1/day) (Ex)‘’’ Immediate, when hit make a melee attack vs the one who hit you.
’’’Inquisitor Domain: Anger Inquisition’’’ Deities: Gorum, Rovagug.

Granted Powers: Holy (or unholy) rage, granted by your patron deity, ensures that when you fight, the battle ends with a bloody victory.

Divine Rage: At 6th level, you gain the ability to rage l
’’’Judgement (1/day) (Su)‘’’ Variable bonuses increase as the combat continues.
’’’Judgement of Sacred Destruction +1 (Su)‘’’ Weapon Damage bonus.
’’’Judgement of Sacred Healing 1 (Su)‘’’ Fast Healing
’’’Judgement of Sacred Justice +1 (Su)‘’’ Attack bonus
’’’Judgement of Sacred Piercing +1 (Su)‘’’ Concentration and vs. SR bonus
’’’Judgement of Sacred Protection +1 (Su)‘’’ AC bonus
’’’Judgement of Sacred Purity +1 (Su)‘’’ Save bonus
’’’Judgement of Sacred Resiliency 1: Magic (Su)‘’’ DR/magic
’’’Judgement of Sacred Resistance 2: Fire (Su)‘’’ Energy Resistances
’’’Judgement of Sacred Smiting (Magic) (Su)‘’’ DR bypass
’’’Monster Lore +2 (Ex)‘’’ +2 to Knowledge checks when identifying the weaknessess of creatures.
’’’Smoked Goggles’’’ +8 save vs. visual effects, -4 sight-based Perception and you treat all opponents as having 20% concealment.

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Into the Mwangi Expanse, a Serpent Skull campaign. twilko