The party starts out to find Ishirou‘s buried treasure. On the way we find a long abandoned hut with a crudely carved pentagram on one wall. Due to the contentious nature of the graffiti, the party leaves the hut burning behind them. Before too long the party makes it to the hill potentially shown on Ishirou’s incomplete map. As the sun rising between two spires of rock is meant to show where the treasure is buried, the party rests and gets up early for the sunrise.
At sunrise the party works out where the treasure is supposely buried, but with no digging tools, it takes all day to reveal a panel of wood right across the hole. The panel has a dwarven skeleton lying on it. Investigation reveals that the dwarf did not die of natural causes, but looked like he was literally stabbed in the back. The platform seems to be made of thick wood, and with no axe the party finds getting through it slow going. The most effective method being Canzee using her falchion and her spark spell in conjunction with each other.
Next day Canzee continues to work on the platform, only to have it suddenly collapse. Luckily, the party had their witch on a wire (rope), and she does not fall. Revealed by the falling platform is a 40ft pit with water of an unknown depth at the bottom. After using rope with a rock at the bottom to sound the water, it is discovered to be about 10ft deep, but incrediably murky. During the discussions as to who should investigate the pit, Oparal gets bored and dives in, only to find two lacedons waiting for her in the water. After a full attack she calls for a rope urgently. Canzee who has been still hanging in the pit, asks to be lowered down at speed to help her friend. By the time she gets down the bottom of the pit, Oparal is unconcious. While this is occuring, Kasai has been slinging spells at the lacedons and kills one. Canzee throws a healing spell on Oparal and grabs onto her, yelling to be hauled up. The rest of the party hauls mightly and they emerge from the pit.
After further discussion, Kasai offers to be a lure for the second lacedon, and is lowered towards the water. After some stirring of the water, including magic, it isn’t until Kasai finally sticks his toe in the water that the lacedon attacks, paralysing him, and getting a spell from Canzee which dispatches the creature. The party makes an assumption that there were only two lacedons and Kasai again volunteers for some underwater exploration, using the potion of water-breathing the party had found earlier. He finds a large tunnel leading to a small chamber with a large locked sea-chest. He wraps the rope around the chest, and the party heaves and hauls the very heavy sea chest out.
Oparal spends the day communing with the very complex lock before finally opening it, the chest is full of coins and other treasure.
The party makes its way back to the campsite, only to find it deserted.
After setting up & lighting a fire in hope the others may be close & see it, the rest of the castaways, Areys Mavato, Jask, and Sasha, return to the camp. The party has a long talk about what they have been up to, and that they are planning on using the lighthouse to try and signal a ship to get off the island. There is other things the remainder of the castaways would like to do before they leave but by themselves have een unable to. Sasha would like a Diamorphadon pet, Areys Mavato would like to collect a rare berry which will help her with her problem with the demon drink, and Jask would like to find the wreck of the Brine Demon, who’s captain set him up. He hopes to find evidence of the set-up. In their travels the party has found all of these things, so it is decided to go back to the lighthouse via the Diamorphodon nest, then the thorn patch (which grow the berries) and the wreck of the Brine Demon, they then cross the island to see if Pezock wishes to leave. The much expanded party leave straight away and collect the egg and berries without incident. Very late in the afternoon the party finds the wreck of the Brine Demon, but decide to leave the exploration till the next morning. That night Mwaree, Canzee and Sasha are on watch when they notice a ghost walking along the shore. The ghost appears to be a sea captain and is bemoaning the loss of Aeshamara. Canzee wakes up Ishirou, thinking he might know who or what Aeshamara is, but he just swears at her in a strange language and goes back to sleep.
Next day the party investigates the wreck of the Brine Demon. In the captain’s cabin the party finds a body clutching a casket which has been removed from what is obviously a secret alcove. Upon picking the lock, the party finds a dagger and a locket, containing the picture of a half-elf woman and bearing the inscription Aeshamara. In the desk, Jask finds a bundle of papers, which he takes to looking over. We then bury the Captain’s body and camp, with each watch holding the locket. The captain’s ghost appears to Kasai, Taurus and Gelik Aberwhinge and when presented with the open locket, touches it and then fades from view.
We head across the island, through the jungle towards the Red Mantis Assassins’ camp. Although she has admitted to Canzee being in the order as her mother was a Red Mantis, but leaving the order Sasha is curious as to what happened there. When we get there, we don’t seem to have any further information than our first guess that they were attacked by the Cannibals. Next visit is Pezock, who we notice is carrying a sword and dagger in Red Mantis style. When asked where he got them from he makes up a patently crazy story about them being a gift. He doesn’t wish to leave the island, and seems content, though insane, so the party leaves him and moves on to visit Aycenia, the dryad. When asked she tells us that the taint over the island seems to have lessened. The party spends one last night in the grove.
Day 23 to Day 28
The party gets to the lighthouse, and after 6 days work have repaired it.
Day 29 to Day 38
Light goes round and round, but no ships come although there was a distant sighting of one.
We are finally rescued by the crew of a whaling ship, the Red Gull.
Day 40 to Day 48
Sailing to Eledar
And after a slight side-trek to Smuggler’s Shiv, the party finally makes it to Eledar, and the first thing they do is ……….. split up the treasure and go shopping.
The party takes a well-earned rest
The party is visited by all their fellow castaways, all with an offer to join an expedition to Saventh-Yhi by different factions.
Ishirou comes with an offer from the Apis Consortium. The party is offered all expedition costs and 500gp each.
Areys Mavato represents the Free Captains of the Shackles and their offer is a ship and crew for use to travel around “these Uncivilised Lands”, which does not endear them to the natives, Canzee and Mwaree.
Gelik Aberwhinge wanders in with an offer from the Pathfinder Society. They will supply the party with a Wayfarer each as well as the chance of gaining field commissions within the Society.
Finally, Jask arrives bearing an offer of titles and land from the Sargavan Government, contingent on the fact that the party will be the first to set up an outpost at Saventh-Yhi. The Expedition would be fully funded and lead by a General in the Sargavan Guard.
After serious discussions the party decide to go with the Pathfinder Society’s offer. Gelik Aberwhinge is organising for the expedition to leave in 5 days and requests the party collect the guide, who has been contacted to help us. The guide, Nkechi, also known as Tempest, is a local druid and the party is to go upriver to collect him. The party is warned that he likes to “test” people.
The party are walking down to the docks to hire a boat to take them to Tempest’s abode, when suddenly a crowd of people run towards them screaming. Both Mwaree and Canzee are knocked to the ground. From the direction of the crowd the party hears growling and notice 6 dogs trying to bite people, who are running away….a sensible reaction, which of course means the party runs straight at them. After a brief combat the doggies are defeated, but not before Mwaree is bitten. The party then notice two men with torches firing houses in the street. After a short exchange of alchemist fire and fire magic, the two gentlemen run off, leaving the party to quench any fires they can see.
When walking past the Pathfinder Society warehouse the party notice it is fire damaged and go in to see what happened. They find out that Gelik Aberwhinge has been taken hostage by a group calling itself the Freeman Brotherhood, a group of fanatical anti-slavery fighters who demand the abolition of all slavery and the expulsion of all foreigners. They have taken over a whaling station at the end of the docks. The party goes there to see if they can retrieve Gelik Aberwhinge, only to find him held at knife-point by a tall, fanatical-looking gentleman on the roof of the main building.
The party try the front door, but notice through some small windows at the side that it is barred. Flick goes in to try and lift the bar sneakily, but trips over his own feet and is shot at from the interior of the building. He flees back outside into Canzee’s arms. The party decides that it is easier to just go up and over the entry building. Oparal goes first and notices the layout of the area, including a large whale carcass and a man hiding on the roof across from her. The party gets most of the party onto the roof before they are noticed, with Kasai and Mwaree still on the ground.
At this point the party gets absolutely mobbed. At one point every person in the party are lying down, most unconcious, Friar Bryn having been knocked down and Canzee lying on the roof to avoid arrows. After a very tough fight, with Flick running around keeping the party alive, the last bad guy is finally dispatched by a well aimed blow from Wilson. However, it is all to no avail as Gelik Aberwhinge is found with his throat cut. A very hurt and solemn party take Gelik Aberwhinge back to the Pathfinder Society who reluctantly agree to raise him.
Total Exp: 8117
Friar Bryn: 1/6