The party awakes after a night’s sleep in the cannibal’s village and start searching the place. The first structure we come to is a stockade with bones lying in it, we skirt around the outside and through the back of a jungle section to come to the next building, a rude wood hut. Looking into the hut, Kasai finds what is obviously the old witch’s workroom. Kasai and Friar Bryn search the place and find eight potions (six CLW and two Lesser Restoration), three anti-toxins, three tanglefoot bags, two smoke sticks and a thunderstone. There is also lots of unpleasant looking stuff in this room. The next room was even more unpleasant, so unpleasant that Kasai vomits. It was obviously the witch’s bedroom.
The next hut along is a storeroom, full of all sorts of stuff including some very suspicious looking jerky. The party closes the door and moves to the next building, which is attached to the old lighthouse. On the way, they notice a cauldron, which Canzee goes to investigate, while the rest of the party goes into the building. In the building they find two big butcher’s blocks, obviously used to “prepare” humanoids. In the pen beyond the butcher’s room, the party find the next two victims… Gelik Aberwhinge and Ishirou. They are in a bad way, badly dehydrated and concussed. After some water, Ishirou comes round enough to tell the party that they were taken from camp while the other castaways were scavanging. Gelik Aberwhinge doesn’t come round enough to be coherent. The party move the two of them out to the barracks they had spent the previous night in. Canzee, who had looked in the cauldron just long enough to work out that it was human remains, offers to take care of her friends, especially Ishirou, while the rest of the party investigates the old lighthouse, she will keep an ear out for cries of help.
The party goes off to search the lighthouse. On the way they come across a hole in ground. Looking into it, it seems to go down into a cavern, the decision is made to leave it until after the lighthouse. Entering the lighthouse they find evidence that the Captain and the Varisian woman had been staying there. They also find a room set up as a shrine with a figurehead carved to be Asmodeus as the focus of the shrine. They also find a ship’s footlocker with a payroll ledger of a ship called the Thrune’s Fang. After the party has a little discussion they work out that this Chelish ship was probably part of the Chelish fleet that came to Sargava to reclaim it as a colony of Cheliax 70 years ago. The fleet was defeated in a sea battle around that time. Making their way to the top of the tower the party discovers what they think is all the parts of the lighthouse mechanism, but with no knowledge of how such things work are unable to see how to fix it.
The party makes its way back to the barracks where they left Gelik Aberwhinge and Ishirou in Canzee‘s care. They discuss travelling back to the dryad, Aycenia’s grove where Gelik Aberwhinge and Ishirou would be safe while they explore some the underground area. Ishirou would like his gear back before they go. The party goes into the store room where they find both Gelik Aberwhinge and Ishirou’s gear. They find no evidence of the other castaways.
On the way up to Aycenia’s grove, the party sees a lightning strike to the East and hears thunder, even though the sky is clear. Friar Bryn thinks (though Wilson is positive) that the lighning was actually going from the ground to the sky. When they get to Aycenia, she is happy to look after their two companions while the party explores the cavern. The party returns to the village to rest up before descending underground.
Next day the party prepares to go down into the pit. There are vines coiled at the top of the pit which allow for descent when lowered. Oparal offers to go first. She decends into the pit to find it splattered with blood, both old and new, and scattered with bones and other stuff. There is a five foot wide tunnel leading off, Oparal investigates the mouth of the tunnel as the rest of the party descend into the cavern. When the party is together gain, Oparal and Kasai sneak off down the tunnel. Although Kasai sneaks along, Oparal doesn’t do so well and is attacked by two undead creatures as she enters the next chamber. She is hit and the creature trips her. The rest of the party, knowing she is hit due to Canzee’s ward hex now failing. They rush forward to her assistance and battle with the two Festrogs is on. The two creatures are really nasty as their bites seem to heal them and they spray nasty stuff when they are hit with an edged weapon, eventually they are dispatched, and with nobody going unconcious.
During the search of the cavern, Canzee finds a piece of leather with writing in blood on it. It is from the Captain. It reads:
“I am Captain Alexandru Kartock, betrayer of my crew and destroyer of the good ship, Jenivere. Hell would be a welcome escape from what hideous unlife looms before me, but it is no less a punishment than I deserve. That I was enslaved to a serpentine demon who wore a Varisian’s skin does not pardon me. It is my weakness that led the Jenivere, her crew and her passengers to their doom. That Ieana has abandoned me here is nothing more than the fate I deserve. I do not beg for forgiveness, but I despair that she lives still, and that she seeks something dire on this forsaken isle – she seemed particularly interested in Red Mountain. If you read this and you be a kind soul, seek out what I have become and destroy me, and then seek out Ieana and slay her as well. And to those whose lives I have helped destroy, I can only apologise from this, my dark cradle and darker grave”
At one end of the cavern, there is a lot of bones. They are of varying ages and a lot of them show some sort of deformities.
There is one exit from the cavern directly opposite where the party entered. Again Kasai and Oparal sneak ahead, though this time it is Kasai who is attacked when they exit into the next chamber. The creature who attacked him is sliced, bashed and burnt before it retreats into another tunnel. The tunnel it retreats into is one of two right-hand tunnels that are only accessible by swimming through a large pond that covers most of this chamber. There are two other tunnels whose entrances are on the ledge the party is standing on at the exit to the tunnel they are in. The party elects to take the tunnel first to the left along the ledge.
This leads into a large snake-motifed temple, much to Oparal‘s dismay. To the party’s right there is a large mound of corpses, both old and new, built to resemble a coiled snake, to the left there are four columns that look like large snakes, and just at the edge of Kasai‘s darkvision is a door set into the mouth of a very large snake head. As the party approachs the snake head two more lacedons attack, one attacks which Mwaree recognised as Captain Kartock, and is quickly struck down, the other attacks Oparal and between her, Taurus and a well aimed healing spell from Canzee, it is dispatched as well. As the party continues towards the door, and Canzee searches the Captain body, three more lacedons enter from the tunnel the party entered into the room from. One is quicky dispatched through a combination of sonic damage from Canzee and a woom woom circle from Mwaree, but the other two attack Friar Bryn and Taurus, albeit unsuccessfully. Mind you they are also missed in their turn. As the party is distracted by the lacedons, another enters and the party suffers an ow ow circle from the lacedon cleric. Canzee, hoping to be backed up, goes into hand-to-hand with the cleric. Mwaree does a woom woom circle, doing damage to the creatures. Friar Bryn is hit, and succumbing to the touch of the claws turns as stiff as a plank, also unconcious. Taurus is missed, and Canzee, following Friar Bryn’s example is hit by the claws of the cleric and goes unconsious, but is standing very still. Mwaree woom woom’s the party, just as the undead cleric casts darkness. Kasai manages to avenge Friar Bryn by casting Burning Hands at the one threatening him and dispatching it. The other lacedon plays with Oparal and Taurus before finally being dispatched. Mwaree attacks the cleric, but is hit, and true to party form, is unconcious but standing stock still. The party then attacks the cleric, who replies with another ow ow circle taking Canzee down again. Friar Bryn does another woom woom circle, and Canzee is up again. Another ow ow circle from the evil cleric and everyone but Kasai and Taurus are down. Taurus bravely continues to attack the cleric, but is affected by the touch to the claws, standing still. Kasai makes a no-win choice and casts Burning Hands straight through Taurus, bringing him to unconciousness, but finally killing the cleric. Kasai looks around and realises that he is the only one standing. He searches the cleric’s body, coming up with an amulet and a ring (Amulet of Natural Armour +1, and a Ring of Swimming).
After getting Canzee back up, she is able to get Friar Bryn up and then Mwaree is bought back up and between the three of them they get the party pretty healthy, but are out of healing at the end of it. The party decides to rest, but have to investigate the door before they can rest easy in this room. The door has had a Glyph of Warding on it recently, but it has been set off. It leads to a small room which is obviously the inner sanctum of the temple. It is full of carvings of serpentfolk doing great acts of magic. One of the carvings has been recently cleaned and the writing refreshed. The carving is of a magical circle of four standing stones causing lighning to come from a small pyramid in the centre of them. The writing, which is in Alko, which Kasai can read, reads:
“To Command the Very Tides to Rise Up
and Eschew What Lies Below
Empower the Four Sentinel Runes
With the Blood of a
Thinking Creature Tempered
by the Kiss of a Serpent’s Tounge
Anoint the Tide Stone with
Waters bought from the Sea
in a Vessel of Purest Metal
Invoke the Lord’s Sacred Name to
Wrap his Coils around the Sea itself
that he Might Lay Bare
What Lies Below and
Cast Down Your Enemies
on the Waves above"
The next day the party starts to investigate the rest of the caverns. Going to the cavern to the left is empty, with the exception of carvings on the walls reading “All glory to great Ydersius”. This joins to another room that is strewn with bones. Kasai and Oparal scout on ahead and find a large sea cave with a ledge and a beach below it. The next cavern is obviously the lacedons’ nest. Caverns are all investigated and the party leaves.
The party then starts to make their way back up to Aycenia’s grove. On their way up the hill, the party is attacked by six barbarians. As three of them succumb to a sleep spell cast by Canzee, the other three are handily despatched by Mwaree, Oparal and Taurus, and the three sleeping ones are coup de graced by , Canzee, Friar Bryn and Wilson.
The party makes it back to Aycenia‘s grove with no further incidents. They get back to find Gelik Aberwhinge and Ishirou looking a lot better. Gelik Aberwhinge is sitting down composing what looks like a comedy skit. Ishirou is wanting to go back and find out what has happned to the rest of the castaways. Kasai sits down next to Gelik Aberwhinge and starts telling him the story of what the party has been doing. When Kasai tells him about the ship, the Night Voice, he becomes quite excited. Apparently, Gelik Aberwhinge is a Pathfinder, though for some reason is out of favour. To get back into the Pathfinder’s favour he wished to find out what happened to the Night Voice. Kasai and Oparal show Gelik Aberwhinge the journal they had found, and between the three of them they work out that it speaks about what had happened. The Night Voice was transporting a “Blasphamous Pod” sourced from the Darklands. When the Captain noticed that the Voilet Fungus was starting to affect the crew, he put the pod on the rock spire where he hoped no-one could reach it and deliberately ran the ship aground.
Gelik Aberwhinge seems to take a shine to his fellow gnome, and offers to teach Kasai some of the secrets of storytelling. Kasai asks Gelik Aberwhinge to come with the party to continue exploring, Gelik Aberwhinge seems very ambivalent about the idea.
After a while of the party catching the other three up with what they have found it is decided that the next day everyone, with the exception of Aycenia, will go back to the original camp, but via the Red Mountain and a place of buried treasure that Ishirou had heard about from an old soldier.
Friar Bryn and Oparal are still feeling unwell from the diseases they had recieved from the lacedons. After some tender loving care from Canzee, they feel a lot better.
That night Oparal has a nightmare about being rowed by the dead First Mate of the Jenieve to a isle full of snakes.
Next day we leave the safety of Aycenia’s grove to travel to Red Mountain. While walking down the path, a winged Chupacabra attacks, you guessed it, Oparal, and grabs her in its claws. After being hit pretty hard by both Mwaree and Taurus, the Chupacabra sucks some blood from Oparal, then drops her and flys away. Oparal then runs after the Chupacabra while Canzee hexs it with an Evil Eye. The Chupacabra attacks Oparal again, bringing her to unconciousness from both claw and bite. Friar Bryn fire bolts the Chupacabra, and in return it flys in and attacks him. The party heals up while continuing to shoot at the Chupacabra, after taking more damage, the Chupacabra flys away.
The party continues down the hill and finds the standing stones at the base of Red Mountain. The runes upon them seemed to have been recently blooded.
Experience Points for the session : 1300xp each. Total experience now 4404
Friar Bryn: 2/4